
What were the elements of this story? Oh, a certain Beastie Boys song for the character's origin, the Queen of Wands, and the Four of Wands, to name a few. I listened to a few songs on shuffle, I laid out some cards, and then I went to work trying to piece the resulting elements together into a cohesive story. I sat down to brainstorm this story when I wasn't feeling any inspiration. Most of the Rosedale pub stories have had some randomness in their inspiration. Sometimes inspiration will strike, and I'll throw out most or all of the elements and go with that instead. I'll think about the random elements that have been given to me and try to shape it into a story. Or I'll look for ideas from the next three songs my iTunes plays on shuffle. I called it "Storymancy" because often I get elements from divinatory sources: Tarot cards, for example. One of the presentations I gave was on using randomness as the seed for a story. I was anxious about being around many people in person for the first time in 16 months, but I think I did better than I expected at that.

I was honored to be a featured guest at InConJunction Science Fiction and Fantasy convention over the recent July 4th weekend. It's called "SPI Girls Kick Ass!" It's like Charlies Angels meets The Matrix, and I hope you'll check it out at /spi Speaking of computer games, have you checked out my Kindle Vella offering yet? I teamed up with Red Tash and Kat Bradbury to create a science fiction adventure serial, under the collective pen name of Kaye Elsie. Thanks for hanging in there with me on this experimental story, told in an experimental way. I rather liked the effect, and I hope you did, too. So, as you can tell, I employed a text-to-speech converter on the website, "" using the "Alice" personality. When I thought about reading the story to you, I thought it might be difficult to convey the feel of a computer game in my reading.

Of course, it's not an interactive story, it's only written in that style. If you haven't experienced this form of interactive fiction before, I hope you still enjoyed this presentation of the medium. When I wrote this story, I had the idea of telling it in the form of an old text-based interactive fiction computer game like, Colossal Cave Adventure, Zork, or Infocom's The Hitchhiker's Guide to the Galaxy. (after text, highlight to read) Hello again, dear listener. I'll also add a content warning: this story contains a loss of agency. Rather than spoil it here in the introduction, I'll save my explanation for after the story is done being told. Perhaps some of you will recognize the format. I was in a rather experimental mood when I wrote it. The story I have for you is another one of my Bradbury Challenge stories. For this episode of the Alien Beer Podcast, I thought I'd do something a bit different.
